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Version 3.0 for PHP-Fusion All, 16 September 2012
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Deathverse: Let It Die is action-packed
rodeoneerer
The synopsis for Deathverse: Let It Die reads, “In 2026, a seismic natural disaster known as the Earth’s Rage sent the world into upheaval. Now, several hundred years later…The inhumanely violent survival reality show Death Jamboree was born to satiate the devastated human heart. Will you be the last one standing? The star who thrills the crowd and wins wealth and glory beyond compare? Now is your time to shine!”

In it, you are thrust into a Desert with 16 other players, where to survive you have to fight your competitors and the environment itself. The battlefield is continuously shrinking because of the spread of a polluted element known as SP Lithium, pushing the players closer to each other for a final showdown, where only one stands tall. That’s all there is to it. It’s a Battle Royale game, although there is some additional world-building to breathe some life into the setting.

This plays into the language around the mechanics of the game. You earn good points (GP) from the show's audience by being entertaining (brutal and murderous, in other words), and GP is your primary source of healing and doom. stat improvement in the game. GP is the measure by which you are rated in the Death Jamboree, and the more the audience likes you, the higher it goes, and your health goes up with it.

Deathverse: Let It Die will also have different battle passes known as Jamboree Passes. A silver pass will grant rewards for season level 101 and above. A gold pass will grant the same plus an additional 25 levels to your season level, and a 10% XP bonus. The platinum pass also grants the additional 25 levels, 20% XP bonus, increased season level for logging in daily, and the ability to host room games. Rankings are released once a month in each season, with higher ranks meaning better rewards.

A number of character customization options are available which include the character’s weapon, weapon skins, clothing, face paint, and more. One thing to keep in mind is that the clothing articles align with their post-apocalyptic setting, which might not be according to everyone’s taste.

For all that I love about gaming, battle royales live and die by their social aspect, and Deathverse really doesn't do itself any favors in that regard. As it stands, the only way to play with friends is to host a private room, a feature that's locked behind the highest tier Jamboree Pass (the equivalent of the Deathverse Battle Pass) at a cost about $30 for the player.

The combat is action-packed, the matches are quick and fast-paced, and the different map zones create variety in gameplay. There is a foundation for a good game here, but it’s still in the early days of its lifespan and is in dire need of new and fleshed-out content to keep the people invested.

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